![]() Like I said, both pro's and con's, all comes down to personal preference. Xonotic speed and movement is much better for me, good quake style fun. I prefer RE game modes and all the mutators for some really nice match customisation apart from snailpace instagib and laggy ping infected medieval but the latter isn't the games fault, both games on full settings Xonotic I'm afraid looks 10x better judging by the last time I pulled the git for it, mind you I don't care for graphics that much. The main issue I have with RE is that it is so slow paced, it feels like players are crawling through quicksand haha! I haven't played RE in quite a while now cause it just frustrates me going round maps so slowly, there is no real means of using movement skills to gain/out skill (movement-wise) to speed to catch up with someone far away. Don't like something? You can probably do better than me, so give it a shot and let us all decide if its better than what we have ![]() A great example of this are the "piano" hit effects everyone complains about I made them almost 7 years ago (it is a glockenspiel and bass drum with echo and bass enhancement applied) and nobody has ever made anything to replace it. More often than not, I will make up place holders (and programmer art isn't pretty). I think we can get almost anywhere pretty quickly too :P As for the graphical side of things, yes we are a bit limited by technology (because the engine is designed to run on a wide range of hardware), but we also suffer a lack of experienced volunteer artists, like a lot of projects. You won't see vehicles, I'd rather improve on the player we all start with. What's also good about this is that new players pick it up far easier, so we're all on a rather level playing field, operationally speaking anyway.īut yeah, I think we're all a little spoiled now and probably find it hard readjusting to the old-school style shooters. I personally loathe bunny-hopping, and I feel with the impulse system we get the same kind of movement feedback we're after without the stupid kangaroo effect, and even this attempts to be balanced out with the impulse meter. I also found it funny that what were originally bugs in the early shooters, got kept and became so commonplace these days (weapon jumping/bunny-hopping). Wouldn't we all rather just get to the core and shoot at each other? That's why our only items are weapons, really. I really hate items, because (1) they're designed purposely to unbalance the game slightly in favour of the person who can keep collecting them, and (2) you end up getting distracted by low ammo/health counts and have to go hunting for items instead of players, whereas with regeneration, a quick run and hide is also a good opportunity to reload your gun and get straight back to it. ![]() I was a hardcore Quake and UT player, so I guess I overplayed the classic type of deathmatch too much and needed something different. What amuses me is how much everyone appreciates these gameplay rules we had from the outset. Every time I play a game I'm looking at gameplay mechanics and other minuscule but varied parts of it to glean ideas and apply them to our game. Red Eclipse thrives on this sort of thing, just nobody really knows it. See, this is why I don't mind discussions like this. Xonotic seems to be a bit more hardwarehungry than RE. ![]() One thing more maybe, though most people wont care really. Thats all I can say from one hour playing. Though they wouldnt fit at all into RE, as the player is a twolegged Jet anyway. Vehicles I didnt saw so far, but I liked vehicles much in all games that offered them. On the other side they seem to have innovative and fun to play gamemodes, I played a round of freezetag, it seems to be pretty tactical. The bunnyhopping never bothered me before, but since I play RE, it just doesnt look good to me anymore. I needed pretty much time to get the switching between that and the main gun done quick enough in Nexuiz, and it seems I have to learn it again. Two things that I would criticize about it, is a) this jumpgun and b) the bunnyhopping. I played it today a while, and the graphics is not so different for me (I play both games on lowest settings, so I cant tell who has the nicer HDR or stuff like that xD).
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